Board 07

Board 07

A 10 5 4
A 10 9
K 10
Q 10 7 3
7
Q 8 5 3
J 5 3 2
J 8 4 2
N
W   E
 
S
6 3 2
K 7 6 4 2
6 4
K 9 6
K Q J 9 8
J
A Q 9 8 7
A 5

Dealer:

South

Vuln:

All

W N E S
1
Pass 2 Pass 3
Pass 3 Pass 4NT
Pass 5 Pass 5NT
Pass 6 Pass 6
End

Contract:

6 by South

Lead:

2

With support for partner's major and game points, North uses a Delayed Game Raise by starting with 2. Opener knows partner has 10+ points and forces to game by jumping in diamonds. This shows five spades, four diamonds and 15+ points.

North has a flat hand but wants to show the extra points. When the bidding is game-forcing, jumping straight to game shows a minimum hand (for the bidding). Whereas, bidding slowly show extra values. 3 shows support and extra values beyond the 10 shown so far.

As South also has extra values, RKCB is used to look for a slam. When partner shows two key cards, South knows they are the missing aces. At this point it is still possible that partner has no kings and that a slam cannot be made, but with such a strong hand most South's will ignore that possibility and treat 6 as the minimum contract. Given that North's hand has not even yet been limited, South will bid 5NT looking for kings. North has only one and the pair settle in 6.